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Turrets in CS2: the "guns + lasers" build mode

This is the mode the servers are made of: a fast game with respawns where every player earns money in fights and spends it in the shop on defences for the team - and on the vehicles the other guides are about. It continues the CS 1.6 "CSDM guns + lasers" servers in CS2, in a stock game with no mod to download.

Servers and how to join

The money and the shop

You start with money and earn more for kills, for damage and for destroying what the enemy has built; a teammate who upgraded your turret earns from its kills too. F3 (or !shop) opens the shop: weapons, armour, grenades, perks - and the buildings. "Take" is free; you pay when you place. The money is yours between rounds and map restarts; the buildings are not: they go with your death, and the map restarts every two hours.

Placing

A taken building follows your crosshair as a silhouette: green fits, red does not - not on a slope, not inside a wall, not on another building. E places it, R puts it back. It assembles for a few seconds, shimmering and untouchable. F, looking at your own building, picks it up to move; a knife hit mends it. Everything you built shows its health to whoever shoots it.

What there is

The sentry turret sees, turns and shoots on its own, at people and, if you let it, at enemy buildings; it has three levels - the second is paid by a teammate, the third by the owner - with more damage, range and health each; smoke blinds it, a grenade opens the smoke. The laser tripwire goes on a wall: an enemy crossing the beam dies, your own team walks through. The mine waits underfoot. The wall is plain cover with plenty of health. The dispenser heals the team around it, the money box brings its owner income, the tesla coil mends the buildings near it and knocks enemy grenades out of the air.

A destroyed building goes off with a blast that hurts those around it, its own team included - do not crowd your turret while it burns.

Advice

In the shop

Turret

Turret

Automatic defence of a position. Three levels.

Laser

Laser

Mounts on a wall. The beam kills an enemy instantly, allies pass. Three levels.

Mine

Mine

Step on it - boom. Breaks from one shot.

Wall

Wall

1000 HP, stops bullets and gives cover.

Dispenser

Dispenser

Heals allies nearby and repairs their armor. Three levels.

Money box

Money box

Brings money to allies nearby. Three levels.

Tesla

Tesla

Repairs buildings nearby and shoots down enemy grenades. Three levels.

Questions

Is it CSDM?

It is what CSDM "guns + lasers" became in CS2: respawns, money, a shop, turrets and lasers - and, new, drones, air defence, the Grad and a tank. Your game stays stock.

How many turrets can I have?

Each item has its own limit, shown on its card in the shop; the limit is per player, and a moved turret is the same turret.

Can my turret shoot other buildings?

It shoots people first; an enemy building standing in its line takes the bullets and is hurt by them. Whether it hunts buildings by itself is the server's setting.

Guides

All servers →